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- on exitFrame
- global gCursorReady, gMagCursor
- gCursorReady = 1
- gMagCursor = "magCursor"
- if rollOver(20) then
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 23 to 0
- end if
- if rollOver(21) then
- set the visible of sprite 24 to 1
- else
- set the visible of sprite 24 to 0
- end if
- if rollOver(22) then
- set the visible of sprite 25 to 1
- else
- set the visible of sprite 25 to 0
- end if
- go(the frame)
- end
-